Every step of the process of making a set of figures has options and choices that affect the cost. Possibly the best way to answer this question would be with a flowchart, but for now let’s pick one option and stick with it. Let’s consider…
Every step of the process of making a set of figures has options and choices that affect the cost. Possibly the best way to answer this question would be with a flowchart, but for now let’s pick one option and stick with it. Let’s consider…
You want to make a toy and you don’t know where to start? Simply put, have a strong original idea. It’s okay to be inspired, we’re all inspired by the fantastic work being made by the artists and designers that we love. But it’s harder…
The Triple Crown of YoYo, a contest series for modern yo-yo play, approached us with vector art of their mascot. From their vector art, we were able to create a full 3D digital sculpt ready for output, to be used to create a mold for…
We’re massive fans of “The Law” and Scott jumped at the chance to sculpt a character study of Judge Dredd. Readers of the British comic 2000 AD will recognize his unique silhouette and trademark giant green knee-pads. Green is a notorious color to make look…
Some “designer toys” are toys and some “designer toys” are decorative art. If you are making toys that are accessible to children under the age of 14, even if you didn’t intend that young of an audience, then yes, you are obligated by the laws…
What to get the Predator fan who has everything? Twentieth Century Fox Home Entertainment, 3d Systems and Shinbone Creative bring your favorite nightmare to life. Using 3d Systems photo based portrait technology, you can have your very own statue of the Predator holding your bloody…
When we’re not designing or making toys, we’re using the magical power of our electronic wizard machines to produce engaging and haunting digital illustrations.
Short answer – rarely. But patching up the high poly game asset for print is not too difficult. Detailed high poly game models are used for a few reasons in the game development pipeline. For “next gen” titles, the high poly models are used for…
John “Spanky” Stokes asked for a smooth DIY version of his hairy mascot. Because we had sculpted the original hairy version digitally, it was simple enough to shave the beast, remove his facial features and clean up the mesh.
Who likes monsters? Who wants to get their hands on a nice juicy, drippy, lumpy freak named Skullbee? If you’re curious about the magic behind the mischief, grab yourself this file and take a peek. If you’d like to play with the character, go right…